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I consult for living and I use the SGI STL (v 3.2).
Just to give you the idea, STL is employed in production software by my
largest client, which is a survellilance systems firm (Guyana ESA space
center is monitored by their equipment...).
SGI STL compiles and works correctly even with that pile of brown stuff (tm)
called MSVC++ 6.
If you stay clear from the most "exotic" parts (i.e. partial template
specialization) and do not rely upon the compiler to handle correctly
namespaces (do not write min, write std::min even if you have a using
namespace std;, redundant but harmless), everything is OK, at least for the
needs of a "normal" applications.
I have not tried STLPort, but as it is derived from SGI STL, I expect it to
be almost straight forward to use.
Alessandro Coppo
a.c### [at] iolit
P.S.: if "The Team" starts rewriting collections and so from scratch, my
prediction of 3.5 out for 4Q2001 is too optimistic by at least 6 months ;-)
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